Hit rate

Hit rate (Hit) is a calculated stat in Fire Emblem: Redemption which determines how likely a unit is to hit their target. In the case of weapons, this is the likelihood of dealing damage to the opponent. In the case of staves, this is the likelihood of the staff's effect successfully being cast on the target. In either case, the Battle Forecast tells the player the chances of the effect taking place, once all Hit-affecting skills and stats are calculated. A high Avo will reduce enemy hit rates, allowing your units to dodge more frequently.

Each unit also has their own Hit value which can be viewed in their stats page. This value is equal to the unit's Dex*2.5 + their Spd*1.5 + the Hit of their equipped weapon. It does not take skills into account.

Note that a high Hit will not directly increase the chances of landing a critical hit. Crt is used to calculate the chance of a hit becoming a critical hit, whereas Hit is used to calculate how likely a unit is to land any hit at all.