Level-Up

A Level-Up is an event that occurs when a character gains 100 Experience Points. When a unit levels up, their level increases by 1 and each of their stats has a chance to increase. To determine whether a stat increases, the game performs these steps for each of the main stats (HP, Str, Def, Mag, Res, Dex, Luk and Spd):


 * 1) Is the stat already at its maximum value?
 * 2) If not, is the growth rate of that stat greater than or equal to 100%?
 * 3) If so, increase the stat by 1.
 * 4) Repeat steps 1-3 until the growth rate is below 100%.
 * 5) Generate a random number between 0 and 99.
 * 6) If the random number generated is less than the growth rate, and if the stat is still lower than its maximum value, increase the stat by 1.
 * 7) Repeat for each of the eight stats.

When a unit levels up, they might learn a skill. Without changing class using a Parallel Rune, the unit will learn a skill at levels 1, 5 and 10 if they are a base class, then at levels 5, 10 and 15 if they are a promoted class. However, if a unit's class is changed by a Parallel Rune, then the game will check every skill learned by their new class, and if the unit's level is higher than the level the skill is normally learned at, then the skill(s) are learned one at a time, each time the unit levels up (for example, if a Lv. 4 Mage uses a Parallel Rune to become a Thief, they will learn Lockpick at Lv. 5, then Robbery at Lv. 6). If the unit is a promoted class, the game checks for the skills learned by the appropriate base class and teaches units those skills first, before moving on to the promoted class's skills.